Commit Graph

6 Commits

Author SHA1 Message Date
OG T
7db5108a1f feat(web): Phase 7.0 minimalist 5-pillar navigation
- Refactor sidebar to Nothing.tech visual compliance
- Add defensive route stubs for /authorizations, /knowledge-base, /settings
- Dynamic badge for pending approvals count
- Ultra-minimal borders (0.5px), no shadows

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-23 13:02:21 +08:00
OG T
28fa8e6af4 feat(web): Phase 6.5c implement [Y/n] execution wiring
DualStateIncidentCard:
- Add proposalId prop for approval actions
- Add onApprovalChange callback for status updates
- Implement handleApprove() calling POST /api/v1/approvals/{id}/sign
- Implement handleReject() calling POST /api/v1/approvals/{id}/reject
- Add ButtonState management (idle/loading/approved/rejected/error)
- Loading spinner during API call
- Success state: green "已授權" / red "已拒絕"
- Error state: orange "錯誤" with auto-recovery

API Client:
- Fix endpoint mismatch: rename approveApproval to signApproval
- Use correct endpoint /sign instead of /approve
- Add signer parameter for multi-sig support

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-23 12:37:56 +08:00
OG T
be8ed1f7ba fix(web): resolve interface mismatch + add defensive null checks
- P0/P1/P2 now map to 'alert' status (was P0/P1 only)
- Tier mapping: P0=Tier3, P1=Tier2, P2=Tier1
- Added null/undefined guards in mapToDualState()
- Optional chaining on incidents array access
- Safe fallback for missing serviceName, message, timestamp

Fixes frontend warroom showing no cards despite API returning data.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-23 12:17:58 +08:00
OG T
cb5d0ecfe4 feat(phase-6.4g-6.5b): API Synaptic Integration + Dual-State WarRoom UI
Phase 6.4g (API 突觸對接):
- lewooogo-brain dependency binding in apps/api/pyproject.toml
- POST /api/v1/incidents/{id}/propose route (proposals.py)
- Guardrails integration (8/8 tests passed)

Phase 6.5a (視覺皮層建置):
- DualStateIncidentCard.tsx with Nothing.tech visual compliance
- Ping radar animation for alert state
- Tier-based decision layer UI (AI 執行中 / 等待親核)

Phase 6.5b (神經網路串接):
- Main warroom page integration (page.tsx)
- IncidentResponse → DualState mapper function
- Empty state: "系統穩定。0 活躍異常。"

Tests:
- test_guardrails.py (8/8)
- test_incident_engine.py (6/6)
- test_skill_loader.py (6/6)
- Frontend build: 0 errors

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-23 11:58:28 +08:00
OG T
68f4cf51b6 fix(web): resolve approval card race condition with polling
Race condition between polling (5s interval) and sign/reject operations
caused cards to flicker and reappear after being approved.

Fix:
- Pause polling during sign/reject API calls
- Resume polling after 1 second delay to allow backend state sync
- Apply same pattern to both signApproval and rejectApproval

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-23 09:13:35 +08:00
OG T
196d269b92 feat: add all application source code
- apps/api: FastAPI backend with Dockerfile
- apps/web: Next.js frontend with Dockerfile
- apps/sensor: Signal collection agent
- packages: shared packages

Co-Authored-By: Claude <noreply@anthropic.com>
2026-03-22 18:57:44 +08:00