Files
2026FIFAWorldCup/platform/backend/app/services/redis_manager.py

135 lines
4.1 KiB
Python

"""Redis 快取管理層(賠率與賽事快取)。"""
from __future__ import annotations
import json
from dataclasses import dataclass
from typing import Any, Mapping
from redis.asyncio import Redis
ARBITRAGE_LUA = r'''
local odds_json = ARGV[1]
local payload = cjson.decode(odds_json)
local by_market = {}
for _, row in ipairs(payload) do
local market = row.market_type
local selection = row.selection
local odds = tonumber(row.decimal_odds)
local bookmaker = tostring(row.bookmaker or "")
if market and selection and odds and odds > 0 then
if by_market[market] == nil then
by_market[market] = {}
end
if by_market[market][selection] == nil or odds > by_market[market][selection].odds then
by_market[market][selection] = {odds = odds, bookmaker = bookmaker}
end
end
end
local out = {}
for market, selections in pairs(by_market) do
local inv = 0
local n = 0
for _, item in pairs(selections) do
inv = inv + (1 / item.odds)
n = n + 1
end
if n >= 2 then
out[market] = {
has_arbitrage = (inv < 1),
implied_total = inv,
best_odds = selections,
edge = math.max(1 - inv, 0)
}
end
end
return cjson.encode(out)
'''
@dataclass(slots=True)
class MatchState:
home_score: int
away_score: int
minute: int
possession_home: float
possession_away: float
red_cards_home: int
red_cards_away: int
class MatchCacheManager:
"""實作高頻快取:賠率 JSON + 賽事狀態 Hash。"""
def __init__(self, redis: Redis) -> None:
self.redis = redis
self._lua_sha: str | None = None
async def _ensure_lua(self) -> str:
if self._lua_sha is None:
self._lua_sha = await self.redis.script_load(ARBITRAGE_LUA)
return self._lua_sha
async def set_match_odds(
self,
match_id: str,
payload: list[dict[str, Any]],
*,
finished: bool = False,
) -> None:
key = f'live_odds:{match_id}'
ex = 7200 if finished else 30
await self.redis.set(key, json.dumps(payload, ensure_ascii=False), ex=ex)
async def get_match_odds(self, match_id: str) -> list[dict[str, Any]]:
key = f'live_odds:{match_id}'
raw = await self.redis.get(key)
if not raw:
return []
if isinstance(raw, bytes):
raw = raw.decode('utf-8')
return json.loads(raw)
async def set_match_state(
self,
match_id: str,
state: MatchState | Mapping[str, Any],
*,
finished: bool = False,
) -> None:
key = f'live_state:{match_id}'
mapping = {
'home_score': state['home_score'] if isinstance(state, Mapping) else state.home_score,
'away_score': state['away_score'] if isinstance(state, Mapping) else state.away_score,
'minute': state['minute'] if isinstance(state, Mapping) else state.minute,
'possession_home': state['possession_home'] if isinstance(state, Mapping) else state.possession_home,
'possession_away': state['possession_away'] if isinstance(state, Mapping) else state.possession_away,
'red_cards_home': state['red_cards_home'] if isinstance(state, Mapping) else state.red_cards_home,
'red_cards_away': state['red_cards_away'] if isinstance(state, Mapping) else state.red_cards_away,
}
await self.redis.hset(key, mapping=mapping)
await self.redis.expire(key, 7200 if finished else 60)
async def get_match_state(self, match_id: str) -> dict[str, str] | None:
key = f'live_state:{match_id}'
result = await self.redis.hgetall(key)
return {str(k): str(v) for k, v in result.items()} if result else None
async def calculate_arbitrage(self, match_id: str) -> dict[str, Any]:
odds = await self.get_match_odds(match_id)
if not odds:
return {}
sha = await self._ensure_lua()
result = await self.redis.evalsha(sha, 0, json.dumps(odds, ensure_ascii=False))
if isinstance(result, bytes):
result = result.decode()
if isinstance(result, str):
return json.loads(result)
return result